![]() |
If your teaching has fewer movements than a symphony of the same length, you're in trouble." .............Anonymous |
GOOD TEACHING PRACTICES (GTP's) |
|
Practice (GTP) Principles |
Classroom |
Classroom |
Scenario Tips |
|
Principle 1:
Encourages Student - Faculty Contact |
Be
available
Encourage first class introductions Stimulate discussion in class and via assignment feedback Encourage peer tutoring
|
Schedule
regular chat sessions
Set up a student “help desk”
Use group work projects Personalize syllabus or online “office” |
Invite
guest speaker (another faculty?) to chat room
Contact info & email link footer on all HTML pages Encourage discussions – utilize participation & tracking tools |
|
Principle 2:
Encourages Cooperation Among Students |
Assign
group research & presentations
Provide opportunities for skits, role-playing Have groups plan a lesson, then teach it Use a game/competition format, but everyone wins something! |
Allow
group assignments
Provide student research & presentation
opportunities
Have students moderate a chat session or discussion topic |
Have
students contract their participation prior to starting
Provide external links, but encourage use of Google, etc. Keep participating and moderating groups small initially |
|
Principle 3:
Encourages Active Learning |
Provide
group problem solving activities, report to class
Encourage journaling Provide live practical problems |
Build
a Web page
Online debate Foster learning/study groups |
Make
sure first time students know how to use Student Homepages and some basic
HTML syntax
Set up a student “help desk - have students maintain regular “Chat Study Room” or similar Discussion Topic |
|
Principle 4:
Gives Prompt Feedback |
Vary
assessment techniques
Q & A sessions Use pre and post-test Provide constructive criticism, but praise/suggestions as much as possible |
Hold
scheduled chat session
Use self-tests or quizzes with feedback Hold telephone conferences Use feedback forms |
use
feedback text boxes in Self Test, Quiz and individual quiz questions
use auto-grading questions and release grades immediately on review quizzes Use Survey tool and summarize & post results promptly |
|
Principle 5:
Emphasizes Time on Task |
Spell
out expectations
Assign realistic times for each unit/assignment Provide “teachable moments” in time & project management |
Vary
the types of interaction
Spell out unit or assignment goals clearly – test for understanding Allow input on how remaining time can be spent |
Engage
the use of a facilitator
Establish “rules” when moderating a chat session, keep the group small Use the Syllabus tool Clearly spell out module objectives, activities and estimated times in Content Pages |
|
Principle 6:
Communicates High Expectations |
Allow
contract grading
Be prepared, flexible, energized & enthusiastic Utilize different teaching activities Make content & activities challenging |
Create
a “showcase” page of exemplary work
Provide overall constructive criticism – don’t single anyone out State expectations regarding participation, quality of work, etc. Expect high quality constructive feedback on the course |
Use
clear & succinct Syllabus
Use previous Student Homepages or Presentations (with permission) Use a participation mark based on tracking info – e.g. explain “four quality posts”, must visit all content pages, etc. Use Survey to improve course – questions PLUS comment questions |
|
Principle 7: Respects
Diverse Talents and Ways of Learning
|
Utilize
multimedia
Use visits, out-of-class experiences or field trips Provide problems with multiple correct solutions Use as many ways of learning as possible |
Use
lab experience if possible
Combine activities for multiple learning styles in the same unit – document, group work, video clip or computer simulation, etc. |
Combine
several tools in one unit: content page contains audio clip, short video,
link to upcoming Web cast, plus document or text with images, screen captures
or interactive components (e.g. Java or Flash objects)
Vary the assessment instruments as much as possible: self-test, quiz, survey, drop box, discussion post Assign a "Web Quest" project - individual or group |
|